using UnityEngine;
using System.Collections;

public class PObject_data {

	public float	Protected_Object_MaxHP;
	public float	Protected_Object_Defense;
	public float	Protected_Object_HP_Regeneration;
	public float	Protected_Residual_HP;
	
	public void SetData(game_data _data)
	{
		Protected_Object_MaxHP = _data.Protected_Object_MaxHP;
		Protected_Object_Defense = _data.Protected_Object_Defense;
		Protected_Object_HP_Regeneration = _data.Protected_Object_HP_Regeneration;
		Protected_Residual_HP = _data.Protected_Object_MaxHP;
	}
}
